Command and Conquer Codexery

Allied Nations

A coalition of Western European nations fighting for control of Europe against the Soviet Union.

The Allied Nations are one of two factions in Command & Conquer: Red Alert. They are formed by the countries of Western Europe, including an already-rearmed Germany, in response to the Soviet Union's invasion of Eastern Europe under Joseph Stalin. The Allies battle the aggressive Soviet Union for control over the European mainland in an alternate World War II. Their forces are generally cheaper, faster to build, and more agile than those of the Soviets.

Primary Rival
Soviet Union

Lore & Background

The Allied Nations were formed after Albert Einstein traveled back in time to 1924 and erased Adolf Hitler from the timeline. Without Nazi Germany, the Soviet Union grew powerful under Joseph Stalin, seizing land from China and invading Eastern Europe. In response, the countries of Western Europe formed the Allied Nations and started a war against the invading Soviet Army. The Allies' secret weapon is the Chronosphere, which temporarily teleports a selected unit to another part of the map. They also possess tools of subterfuge such as spies to gain information on or disable enemy facilities, thieves for stealing enemy resources, and the 'gap generator' which creates a 'fog of war' around itself. The Allies have a major advantage in naval power thanks to the Destroyer and the Cruiser, the latter being a large warship for shore bombardment with the longest-ranged and most powerful surface-to-surface attack in the game. Their only air unit is the anti-tank AH-64 Apache attack helicopter.

In Their Own Story

Over the course of the game's story, the Allies and Soviets fight for control over the European mainland. In the Allied ending, following the siege of Moscow, an Allied platoon discovers Stalin buried alive in the rubble of the Kremlin. As they begin attempting to remove the debris from the fallen Soviet leader, General Stavros unexpectedly enters the room and stops them. He 'convinces' them that they saw nothing and orders them to leave the premises.

Reader's Guide

When playing as the Allies, players should leverage their cheaper, faster-building, and more agile forces. The Allies' strongest tank, the Medium Tank, is weaker in a one-on-one engagement against the Soviets' Heavy Tank, but it is slightly faster and less expensive. Allied defenses against ground assaults—pillboxes and turret emplacements—are less powerful than the Soviets' Tesla Coil, but cheaper and better protected while also less dependent on electricity. On maps with water, the Allies possess a major advantage in naval power. The Allies also have anti-tank minelayers to counter superior Soviet armour. Their infantry can survive longer with good use of their Medic unit. In multiplayer/skirmish, Allied countries consist of Germany (greater firepower), England (better durability), and France (faster rate of fire).

Did You Know?

More in Factions & Factions

Elsewhere in the Command and Conquer universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →